Skip to content
Jack O'Racenter Blog

Tetris Couldn't Succeed at This Gaming Ceremony — A New Category May Address This Issue

As any major awards ceremony draws close, there’s always an outcry for the addition additional classifications to recognize underappreciated efforts and fill the hearts of fans dedicated to specific genres.

A fellow writer has already made for a horror game category. That would be fantastic. The same goes for strategy board titles, representing a passionate advocate's mission. But they will have to forgive me for pushing forward since similar to single-minded supporters, there's a strong justification backing this proposal is the most urgent and important of all. The demand is this: It's essential to create a classification for brain-teasing titles.

The Genre Classification Challenge

Organizing artistic expressions isn't exact; opinions vary greatly, and inevitably spark debates and end in fuzzy definitions. This explains why cinema institutions avoid this approach. However, it represents an unavoidable compromise for the industry of video games, that demonstrate such variety it's challenging to consider them a single creative category.

For the full spectrum of interactive entertainment excellence to be recognized, while allowing diverse titles to have a chance for representation, genre categories are essential.

Current Gaming Award Categories

Prominent interactive entertainment events currently feature classifications covering Action-oriented games, Action/Adventure, Role-Playing, Fighting, Sim/Strategy, and Sports/Racing games. Together, these award types successfully include numerous genres, allowing placement accommodating various experiences.

This doesn't apply to logic-based experiences. No appropriate category exists to put them. Examine these examples from recent excellent titles, showing diverse approaches: building puzzles of one title, fast-paced pattern recognition from another release, thought-provoking social scenarios of a third title. What category would fit them between these six categories? Unfortunately, nowhere.

Recognition Challenges

There are dozens of brilliant puzzle games released every year without proper recognition at major award shows, if they accidentally match for categories like Mobile Game, Virtual reality experiences, and the highly challenging small studio competitions.

  • An iconic brain-teaser received no recognition completely in 2014
  • Another imaginative release missed out during that ceremony
  • Well-received sorting experience was overlooked recently
  • Limited numbers of puzzle games managed to sneak into small studio or handheld classifications

Importance of Logic Titles

Frequently they represent modest productions, however the design of the puzzle game is of massive significance. Famous handheld logic titles stand as most engaged experiences globally and have been for many years.

The famous puzzle experience rivals famous sandbox experiences claiming status as most purchased experience; it also contends for best game of all time. Brain-teasers form essential building blocks for gaming as medium, and engaging with diverse game types.

Recommendation and Reasoning

Logic titles wouldn't face such difficulty. You could fill a field of five with fascinating, diverse, deserving games each ceremony simply — perhaps, with difficulty, since numerous excellent so many good games out.

Restating the point, these are games without proper classification in important events. Puzzle game makers function at the hard edge interactive creation, producing among most fundamental forms of the video game form. Just like cinema stunt performers, they warrant appreciation. We shouldn't delay 35 years.

CN
Written by

Christopher Nguyen

A tech journalist with over a decade of experience covering UK innovation and digital transformation across various industries.

Jack O'Racenter Blog

Type to search articles.